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Friday 7 October 2022

Developing computer games using Python and Pygame

 Create fun games while learning code. Focusing on making games rather than teaching programming theory, this book is more about code about how gravity affects the trajectory of a rocket than it is about the most efficient way to find data. Despite this, the code stays simple because playability, not complicated physics, is important in games. There are links to the official documentation if you need to find information that is not included in the book.

Start with a simple text game to learn the basics of Python programming. Then move on to creating simple graphical games in Pygame Zero. Not only will you learn object-oriented programming to make more complex games easier, but you'll also work on creating your own graphics and sounds. 3D graphics are a bit complicated. So we'll focus on 2D games, including classic board and arcade games. All of the games are designed to run on the Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero.
The games you create will be playable and hopefully fun. And by the end of the book, you'll be able to go beyond the source code provided and develop your own unique games and programs.
What you'll learnCode in RutoGenerate sounds and graphics for two-dimensional gamesLearn about object-oriented programming with Pygame Zero
Who this book is forFirst-time game developers interested in working with low-cost, easy-to-learn solutions like Pygame Zero and the Raspberry Pi.

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